Looking back at an amazing FMX 2019!

Thank you all for an incredible festival week, we cannot be any happier or more excited with all the great projects we have seen! We hope everybody enjoyed the good networking here in Stuttgart and is still as flashed as we are!

Special thanks to all the great helpers from #FMX #ITFS and #APD - YOU GUYS ROCKED IT!

Until next year!

All the incredible people who make “bridging the gap“ possible!

All the incredible people who make “bridging the gap“ possible!

FMX 2019 Sound Design Talks with BOHEMIAN RHAPSODY and co

Nina Hartstone who got the Academy Award 2019 for best sound editing on BOHEMIAN RHAPSODY is speaking at FMX 2019 about their extraordinary work on reconstructing the concerts of Queen.

Also speaking is Martin Kwok from Park Road Post presenting the work of the Kiwi-Soundcrew on Peter Jacksons THEY SHALL NOT GROW OLD and many more, so if film making and the art of sound is something you wanna learn more about, please see the full program here.

Trevor Gates from Formosa Group will give a masterclass on Storytelling with Sound: Rhythm, Texture & Silence at Filmakademie Ludwigsburg. Please register before, thank you!

Interview with VFX SCIENCE about SAUCE

Volker Helzle, Head of Research and Development at Animationsinstitut at Filmakademie Baden-Wuerttemberg, got to talk about SAUCE (Smart Assets for re-Use in Creative Environments) with Paul Hellard from VFX SCIENCE. The European Funded Research and Innovation project will be showcased at FMX 2019 next week, so make sure you come prepared with reading this interview today!

Paul Hellard is a former film and video cameraman and production manager, now freelancing as a media journalist. He writes about VFX, animation and computer graphics

FMX 2019 Games Trailer out!

The juicy truth about the real life of kitchen tools when nobody is around! Watch this fun trailer from the talented students at Filmakademie Baden-Württemberg.

(Animation Director, Character Design: Bea Höller | Technical Directing, Compositing, Lighting/ Shading, Game Director: Daniel Schmucker | Animation-/ VFX-Producing: Laura Messner | Concept/Design: Tao Zhang | Assistant Director, Modeling: Steffen Oberle | Rigging: Mariia Prokopenko | Sound Design: Marco Dahl).